It’s a sad truth of the gaming world, & many players have accepted this as a foregone conclusion. Licensed games are bad until proven good. Merely tolerable licensed games are the exception rather than the rule, and truly good ones are a rare find.

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That in mind, this particular licensed game, naruto Shippuden: Ultimate nin-ja Storm 2, is actually pretty great.


Naruto Shippuden: Ultimate ninja Storm 2 (PlayStation 3 , Xbox 360)Developer: Cyberconnect2Publisher: Namco BandaiReleased: October 19, 2010MSRP: $59.99

For those unfamiliar, naruto is a popular Japanese anime series about the adventures và exploits of a bunch of superpowered ninjas with a penchant for beating the snot out of each other. That naruto Shippuden: Ultimate nin-ja Storm 2 happens to be a fighting game could only be appropriate.

And it’s a pretty simple one, to lớn boot. There’s a button for ranged attacks, one for melee attacks, one for jumping around the mở cửa arenas, two buttons for summoning support attacks from selected teammates, one for blocking (a well-timed press of which will teleport players right behind their opponents), & one for “chakra”.

That chakra button is the most important one, because it serves as a modifier for any given kích hoạt in the game. Tap it and tiny throwing knives become really big throwing knives, standard melee attacks become powerful special moves, and slow jumps become instant dashes. Tap it twice, và the next attack unleashes a huge, flashy “Ultimate Jutsu”. Then hold it down to lớn charge all that spent energy back up.


Players of the original Ultimate nin-ja Storm game will find the system identical to lớn the first, except with two major additions.

First is the “Team Gauge”, which fills up as support attacks are summoned during the match. With a full Team Gauge, support characters start to jump in automatically, shielding players while they charge, interrupting opponents’ combo strings, or even throwing in sucker punches to lớn set up a juggle. At its highest level, cooperative “Team Ultimate” jutsu can be triggered lớn up the damage output considerably.

Besides the Team Gauge is the “Awakening”, a temporary power-up mode that becomes available as players suffer major damage. Awakened characters move faster, hit harder, are immune to Ultimate Jutsu. In some cases, Awakening can change a character’s appearance và move mix entirely, such as naruto turning into his Four-Tailed Fox form.

The result is an accessible freewheeling, fighter that moves at a furious, hyperactive pace. The world is shaken và the skies rent with every jutsu spammed. Chaos is at any player’s fingertips, and one need not master the quarter-circle to let it loose.

With forty-four characters drawn from Naruto‘s myriad cast (plus a guest star from Tekken), all with their own jutsus, alternate costumes, & multiple variations of tư vấn attack (offensive, defensive, & balanced), it would be more than enough to make for a full dose of fan-service fun.


But no. Developer Cyberconnect2 went whole-hog on the thing, stuffing the trò chơi to bursting with deep, substantial content, most of it jammed into the game’s single-player “Ultimate Adventure” mode.

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The Ultimate Adventure is more than any dedicated fighting game’s story or arcade modes. Following the plot of the first 175-odd episodes of the naruto Shippuden TV series (yes, that’s one hundred seventy-five episodes), players take control of Naruto and his friends as they barrel from adventure lớn adventure, complete with map exploration, side quests, fully voiced cutscenes, & shops from which to lớn buy consumable “ninja tools” khổng lồ use in battle.

And then there are the quái nhân fights (or “guided actions”). Ultimate nin-ja Storm 2‘s real tiệc ngọt piece, these story-critical duels are heavily scripted và lovingly choreographed. Each is a grand event, going far beyond the typical beat-a-guy-who’s-clearly-cheating fare offered by other fighters.

Of all things, boss fights even include Quick Time Events, where button prompts power nguồn spectacular action set-pieces that amp up the on-screen kích hoạt to further extremes than even what’s actually present in the source material.

Some key fights go so far as to dabble in other genres’ mechanics. One aerial chase scene evokes shades of Panzer Dragoon, & another fight has players holding off a writhing sea of snakes as if playing a rail-shooter’s turret-gun sequence. A few even take dramatic cues from the likes of Metal Gear Solid & God of War.


With all of this narrative-driven content, Ultimate Adventure mode is essentially a light JRPG that uses a fighting trò chơi as its battle system. Players can grind “Storm Points” to unlock new characters, collect materials lớn craft new ninja tools, & save up cash to buy cutscenes, music, và pictures lớn ogle at any time. They can even give presents to lớn other cast members in a rudimentary, Persona-esque “Friendship” system khổng lồ view special events and quest lines.

Backing all that craziness up are some of the most spectacular visuals available on current-generation platforms. Perfectly implemented cell-shading, fluid animation & flashy special effects make it feel lượt thích one is actually playing the show. The splendor only fades during the more static cutscenes, wherein the lower-detail 3d models reveal some unfortunately jagged edges.


While the Ultimate Adventure is where Ultimate ninja Storm 2 shines brightest, it also contains some of the game’s weakest moments, the otherwise hitch-free experience dampened by some unfortunate, anachronistic thiết kế decisions.

Though the tedious minigaming of the first installment was thankfully stripped out, the world exploration & JRPG-style storytelling that replaced them shoehorns in a lot of somewhat less tedious (but still tedious) walking around. If the monster battles are the best part of the game, why should players have to lớn backtrack all the way lớn where they happened in order khổng lồ unlock the ability to replay them? và if the fun of regular battle is seeing a lot of characters belt out their unique take on nin-ja chaos, why should players have to grind out so many Storm Points to lớn unlock everything?

Given the obscene amount of nội dung already available on tap (between 15-20 hours if you pursue every quest line, more if you grind for money and points), the last thing Ultimate ninja Storm 2‘s campaign needed was an arbitrary time sink, especially when the core fighting mechanics are so simple to lớn learn và master. While Trophies/Achievements, local versus mode play, và the ability to go online in ranked and custom matches relieve some of the pressure lớn grind, the trò chơi still veers dangerously close to lớn boring players before they have a chance to lớn experience the wealth of nội dung it can offer.

This is particularly true for players ambivalent in their affection for na-ru-to itself. Being based on a tween-targeted cartoon widely regarded as a successor to the dragon Ball franchise, the plot isn’t exactly gripping or complex.


All things considered, naruto Shippuden: Ultimate ninja Storm 2 remains a rock-solid, highly accessible trò chơi that’s as much fun khổng lồ watch as khổng lồ play. Though held back by some ill-conceived thiết kế gaffes, it’s still chock-full of meaningful content sure to lớn delight any fan hâm mộ of na-ru-to or anime games in general.

True fans should rejoice at being able to lớn actually play their beloved show, prospective fans can consider this an effective primer for the series at length, và non-fans should at least try it, especially if they can pair off with a player willing to vày the grinding for them. | | 567live XoiLac TV Ibet888